Sadly, fumeFX and the like give much higher quality effects. They do have a place in game dev if you want to use their generated result as an animated sprite which can yield very nice results with minimal effort. The topic was about real time particle effects for libgdx so these programs really do not belong here. Particle effects generated during the game give a much better and varied result. This makes them in the category programs like fumeFX and Afterburner (precomputed effects) which, although more expensive, produce much better results. Their systems can create nice effects but as they generally cannot be plugged into a framework, you get only one sprite sheet of the EXACT same effect. They are sprite sheet generators or video generators used for compositing. The reason why I think (again opinion) programs like this are bad (or not so useful) is because they are normally precomputed particle effects. Sorry you are right I should be more technical.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |